|Jurassic Park: Builder|
|Release Date||USA & Ca: 2012-07-23|
EU & SA: 2012-10-18
|Genre||Construction and management simulation|
Google Play download
Jurassic Park: Builder or Jurassic Park: The Social Game is an Apple and later Android and Facebook application produced by Ludia in 2012. It is a is a construction and management simulation game in which the player builds a Jurassic Park featuring extinct animals. Three kinds of parks can be made. Jurassic Park, located on Isla Nublar, featuring dinosaurs and other mesozoic animals. Aquatic Park, located on a seabed featuring extinct aquatic animals. Glacier Park, located in Patagonia, featuring extinct animals from the Cenozoic era.
Gameplay is similar but not as detailed and grandiose as the construction engine of JP:OG. Players are given a stretch of land to build upon, which they can expand as they level up. Players can place whatever they wish into their park as long as space is available.Top bar: The top bar shows the player's level and the amount of consumable goods. Players can earn a variety of consumable foods for ingame use. Crops serves as food for the herbivores, meat serves as food for the carnivores. The game's primary currency are gold coins. The game's rare Dino-Dollars are used to buy special items. Dino-Dollars can be purchased from the ingame store using real currency or can be earned by leveling up or fulfilling certain criteria in the "GET MORE FOR FREE" option in the resources tab. Dino-Dollars can also be used to buy coins and large quantities of meat or crops.
Bottom bar: At the bottom of the screen 4 icons are shown.
- Market: Links to a large catalog of items that can be bought.
- Social: Enables players to connect with other players and visit their parks.
- Roads: Links to the menu to place and remove roads.
The tabs in the Market are explained here.
Resources Tab: Lists the amount of food, gold and Dino-Dollars.
Dinosaurs Tab: Players can choose from more than over 30 dinosaurs to place into the park. In order to obtain these dinosaurs, the player must expand his park by cutting down the surrounding jungle area and clearing away the debris left behind. One piece of debris will contain a piece of amber, which the player must invest money into decoding. Once fully decoded, a dinosaur will be revealed and be ready for purchase. Most dinosaurs can be bought with the coins earnable ingame, but certain dinosaurs can only be purchased with special Dino-Dollars. Only one of every species of dinosaur can be placed into the park. When the dinosaur is placed into the park, it starts out as an egg. The player must wait on the corresponding time limit to pass in order for the dinosaur to hatch. When the dinosaur hatches, it will begin to generate money for the player to collect. Carnivores are kept in cages, while herbivores are not confined. All dinosaurs start from level one. The higher the level, the more money they earn. When they reach the halfway mark for every dinosaur level (example: lvl 5), the dinosaur matures into its adult form. To level up a dinosaur, the player must feed it(crops for herbivores and meat for carnivores). When a dinosaur reaches level 10, it can be evolved. Evolving a dinosaur allows it to reach the next level tier, which allows it to make more money. Evolving a dinosaur also changes its skin, which only serves for visual appeal and does not affect gameplay. Choosing the evolve option is irreversible and makes the evolving dinosaur unavailable until it is fully evolved. No money can be earned from it during this time. When the dinosaur is fully evolved, it will revert to an egg form, and the player must wait out the time limit until it can hatch again. The process can be repeated up to level 40 (aka level MAX) and can be done for every dinosaur.
Obtaining meat and crops is possible via their corresponding harbors. The player invests money into the individual harbors, which opens up a time window which the player can expand by putting in more money. The harbors collect food for the dinosaurs over the time limit. Harbors can also be upgraded to allow more food to be earned and have longer time to allow more food to be gathered.
Decorations Tab: The player can purchase foliage or aesthetic pieces for the park. They take up the park's space but have no actual affect on gameplay. When placed next to buildings or dinosaurs, it allows coins to be collected faster. Plants, fountains, braziers, fossils, rocks, and various other items can be unlocked by leveling up. The higher the level, the more content the player has access to. These items can be purchased with coins, but certain items can only be bought with Dino-Dollars.
Buildings Tab: The player can place certain buildings into their park to allow more coins to be collected. These buildings do not alter gameplay and only serve for visual stimulus and to obtain more coin. Buildings must be constructed before they can start earning coins ingame. ? This means the player must wait out a time limit. ? There are a variety of buildings to choose from. Most can be purchased with coins, but certain ones can only be obtained via Dino-Dollars.
- Underwater Section: Released in 2.0.5
- Options Menu: Allows for toggling of notifications and sound effects. Player can log in and out of account, reset park, change server(corresponds to world location), view the Help option, and read the credits.
- Market Tab: Allows player to buy above mentioned items.
- Social Tab: Allows player to see achievements he/she has earned, view the game's leaderboards, see friends' parks, and read the ingame mailbox.
- Roads: Allows player to construct a Safari Tour around the park. Purely for aesthetic appeal. No actual affect on gameplay.
- Code Red: A minigame option available only if the player's park contains at least 5 carnivorous dinosaurs. When the bar is full, the player can select this option. It is an opportunity to earn coins. When selected, the ingame weather will switch to a violent storm, and the carnivores will start rampaging. A circle will appear over their heads and will fill up with color from green to blinking red. The brighter the color, the more coin is earned. The player must tab on the dinosaur before the circle completely fills to earn the coin. If any circle above any carnivore's head fills completely, the minigame is over. A message will appear saying that dinosaur has escaped and is temporarily unavailable until a time limit runs out. When the time limit runs out, the dinosaur will return to the park. The objective is to earn as much coin as possible and prevent any dinosaurs from escaping. The minigame is timed. When the timer runs out, the game is over, and the player receives the coins he/she earned. The dinosaurs and park return to normal. Anytime Code Red is played, the player must wait out a time limit before it becomes available again.
Story EditSee Jurassic Park: Builder/Missions
John Hammond has made you the manager of Jurassic Park. You have to build a well functioning Jurassic Park on Isla Nublar. Characters from the films will be helping you realize this feat, by checking on your progress and helping your park to advance in prestige.
After the completion of Jurassic Park and Aquatic Park, John Hammond wants to open the Glacier Park; featuring the extinct animals of the Cenozoic Era. Alan Grant was actually on vacation, but he joined Hammond's team to the glaciers of Patagonia in search for DNA samples.
Dinosaurs and other Prehistoric Creatures Edit
Release EditOn March 29, 2012 a cover for the game's Facebook page was revealed. It shows Alan Grant, John Hammond and Kelly Malcolm. After that more artwork was revealed.
Jurassic Park: Builder was open for download on July 23, 2012 on iTunes in the USA and Canada. The game was advertised through Facebook. However, the game contained many bugs. On October 18, 2012, JP:Builder became available in Europe and South America. It was later released on Android and Facebook got it's own playable version as well.
Jurassic Park: Builder has a very active Facebook page to promote the game and connect the gamers.
On Google Play the game is rated 4.3 out of 5 stars, based on 162,513 ratings. On iTunes the game is rated 4.5 out of 5, based on 17,783 ratings.
- Jurassic Park Builder.net
- Facebook page
- Announcement on Ludia.com
- Download page on iTunes
- Download page on Google Play
- This page shows the coin rates for most of the dinosaurs in table and graph form.
This article describes all missions in Jurassic Park: Builder.
You start the game with the following resources:
- Crops: 100
- Meat: 100
- Gold: 1000
- Dino Bucks: 3
When you start the game you will unlock the achievement: Welcome to Jurassic Park.
When you click on the Triceratops, Kelly Malcolm will appear and tell that you have to keep the dinosaur inside the paddock.
Hungry Baby Edit
Your first mission is to feed the Trike until it reaches adulthood. You have enough Crops to do this. Once you're finished, Kelly introduces you to a "real dinosaur expert".
Camping Out Edit
Henry then confirms it is amber and tells you meet him at the Research Facility right away.
Henry excitedly tells you we can now clone a new dinosaur. After doing a Minigame to clone it, you get your second dinosaur: Dilophosaurus and level up. Then John Hammond comes and says he is thrilled that you are creating a restored Jurassic Park experience and hopes that the investors will be inpressed.
Level 2 Edit
Hammond then asks you to clear space to make it bigger and better than original park. After a turtorial on how to clear space, you get space for the Dilophosaurus. Hammond hopes that the Investors will love it.
Hammond asks you to buy the Dilophosaur Habitat in the Store. After buying it and placing it the park, Hammond goes off to see the Investors.
Happy Birthday Edit
Alan arrives, and after he notes Hammond's absence and wonders where he is. Alan asks you to speed up the hatching because tourists want to see dinosaurs, not eggs.
Speeding up the hatching costs 1 Dino Buck. This may not seem much, but Dino Bucks are rare and valuable items. 20 Dino Bucks are worth $1.99. the player can chose not to speed up the hatching and keep the buck. When the dinosaur hatches, the mission is also completed.
Taking Orders Edit
Takeout Meals Edit
Change of Plans Edit
Strength in NumbersEdit
Not Just a JobEdit
Tricks of the TradeEdit
Out of the LabEdit
Any Brave Volunteers?Edit
Business of ScienceEdit
The missions of Level 3 don't give you enough experience points to proceed to the next level. You can earn the last experience points by activating the harbours or clearing another part of the forest. The latter is needed for the Meet the Press mission.
Meet the PressEdit
Debunk the hoaxEdit
Meet the SkepticEdit
Any Brave Volunteers?Edit
Level 5 Edit
Put People FirstEdit
Hard Working CrewEdit
Function over FashionEdit
Level 6 Edit
About those Dinosaurs... Edit
You were wondering when I was going to talk about the dinosaurs, weren't you?
Pirate Broadcast Edit
The Wild Safari Network asked me for a video of the carnivores at feeding time.
Engineer a DistractionEdit
Level 7 Edit
Old Friend Edit
Tipping Point Edit
When you complete this mission, Kelly will explain what you have to do during Code Red.
New Professor Edit
Out of the ClassroomEdit
Get the Full Report Edit
Plan for the Next TimeEdit
Level 8 Edit
Field Trip chaosEdit
Meet the CarnivoresEdit
Look for SurprisesEdit
Level 9 Edit
Hit the Books Edit
Craft a title Edit
Write What You Know Edit
Balance the DinosaursEdit
Follow the LeadsEdit
Level 10 Edit
New Blue WorldEdit
Step Back Edit
Back to Nature Edit
Back to the Sea Edit
Harbn.com has a complete overview of all missions: