Jurassic Park: Survival was a video game planned to be released with Jurassic Park III. It was, however, canceled due to budget problems.
The player would control a character named David Vaughn, a security technician who is caught in a deadly situation. Following familiar Jurassic Park themes, JP: S takes place on a secret second island, which is populated with a wide range of dinosaurs that exist both in the wild and in contained security areas. The US government is concerned with the possibility of their future growth and overpopulation, so it sends off a huge security team to the island to work alongside scientists to study their behavior. Like Dennis Nedry in Jurassic Park, a shadow organization weasels its way into the story, by locating a government insider on the security team. This secret company desires the power of generating dinosaur DNA and in an act of espionage, it launches an all-out attack, taking full control of the island. The player manages to escape momentarily, and find themself in various strange, new situations throughout the game that make up the title's core. Seen from the third-person perspective, Vaughn was to explore the island, finding and rescuing scientists and other security members, locating new weapons, and discovering phenomenally large locales, such as swamps, dense forests, huge underground caves and networks of tunnels, and military outposts. Unlike previously thought, this game was not going to be based on Jurassic Park III.
(Taken from Wikipedia, but is currently being edited)
The game looks like it may have played a bit like other Survival/Horror games, such as Resident Evil, or Dino Crisis, with a few differences. One of the differences between JP: Survival and other titles like Resident Evil is that it seemed to focus around using climbing, crawling, rolling, shoot rolling, jumping and other platforming strategies to outwit the dinosaurs instead of trying to take them head on, guns blazing, which looked to get you killed and eaten very quickly.
Puzzles were also to play a major role in the gameplay, which was noted in this excerpt of an IGN review of the game: "JPS looks to straddle the line between Tomb Raider-like exploration and puzzle solving, and Metal Gear Solid-style action. Players will find many different kinds of puzzles to solve, naturally built into the environments, but must manage their weapon inventory while fighting off swarms of Compys, or teams of Raptors, in the process of opening up the right security gate or locating a safehouse. Some levels require all-out fire, while others necessitate well thought-out strategies to outsmart the clever Raptors, who set traps for you and play tag-team to snag you for a quick dinner." Another important factor was to be the environment.
The graphics looked fairly good for the then newly born PS2. The dinosaurs were very detailed, maxing out over 1,500 polygons apiece. The textures for the prehistoric titans were also incredibly true to the film, from the scaly patterned skin of the Velociraptor, to the thick leathery wings of the Pteranodon.
The game would feature an arsenal of weapons, three of which were revealed before the game was canceled.
- Cattle Prod
- Grenade Launcher