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Jurassic Park III: Island Survival Game

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JPIII: Island Survival Game box

The Jurassic Park III: Island Survival Game is a board game produced by Hasbro and Milton Bradley based on the movie Jurassic Park III. A human team and a dinosaur team play against each other, the humans have to reach the beach to escape from the island and the dinosaurs must prevent the humans from escaping. It is one of two Jurassic Park III-based board games.

Game play Edit

Players Edit

One player controls the dinosaurs (12 dinosaurs), the other 1-3 players control the humans.

Human team

Dinosaur team

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Course of the game Edit

The objective of the humans is to cross five 'Action Sequences' and escape from Isla Sorna. The dinosaur team has to prevent the humans from escaping by attacking the humans.

An 'Action Sequence' is a territory on the board. In each territory a different set of dinosaurs is operating:

Depending on what you roll, you might move 1, 2, 3, or 4 spaces, or you might get to move a group of humans 3 spaces. The dinosaur player can move his minions 1-3 spaces, with a possibility of moving all of his dinosaurs 1 space.

Many spaces are marked with "Draw Card", for each sequence there is a separate deck of cards. They are used immediately, results can be such as one dinosaur attacking another and occasionally are actually detrimental to the humans.

Dinosaurs must attack the humans to stop them. Combat (obviously) is also determined by rolling dice. The dinosaur player rolls his damage dice, he deals that amount of damage unless the human player rolls an escape on his dice (escape is 1/2 of the time). If the human rolls an escape, he gets to move either 2 or 3 spaces. There is no way for the humans to kill, or even damage, the dinosaurs. They can only escape or get bitten.

When a human reaches the last space a card has to be drawn from the deck. If the ‘win’ card is drawn, then the humans win (1/3 chance). If not, then the humans are forced to back-track while Pteranodons devour them.

Reception Edit

This game hasn't become very popular, probably because the game is very straightforward. There is virtually no strategic decision making at all; you basically just roll and roll, and push on towards the objective, which is a downside for most people. The outcome of the battles and the end rely mostly on chance.

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