Salamander 16, also referred to as the Microposaurus defense project, is a purple Microposaurus with spikes down its back and on the sides of its face. It has "cracks" in which light will occasionally flash and also has electricity pulsing from the animal as seen when it steps, attacks, gets up, or roars. It is unknown if Salamander 16 is a hybrid or simply a genetically enhanced Microposaurus. Its only appearance so far is Jurassic World: The Game.
Salamander 16 was added to the game on October 28, 2016, as an area boss.
The Salamander 16 starts out with 6,129 HP but only 180 damage per hit to possibly make Salamander 16 easier to fight against. Each time it is beaten, it revives with twice the amount of HP and damage. It repeats this until it defeats every dinosaur in the player's party. The purpose of this battle is not to defeat the Salamander 16, but to deal as much damage as possible.
The best strategy to deal as much possible damage to Salamander 16 is different to defeating enemies in the live arena. it is best to reserve at first and attack heavily since Salamander 16 blocks much less than opponents in the live arena due to the fact that he can not lose. It is also wise to have a meat shield and 2 heavy attackers to deal damage while the meat shield absorbs damage and buys time to reserve actions. It is also advised to be more defensive to protect from Salamander 16's heavy hits and since Salamander 16 reserves more and blocks less since he can not lose.