The Worker Village is a small town on Isla Sorna that was built to accommodate the Site B workers of InGen within the film canon. Mirroring it's novel counterpart, the entire complex was designed to be self sustaining by running on geothermal power. Nestled at the base of a cliff overlooked by a field of long grass, the Worker Village stands as a dilapidated reminder of InGen's activity on Isla Sorna. After InGen evacuated the site during Hurricane Clarissa, the village became overrun by a pack of Velociraptors, who claimed it as part of their nesting ground.
The Worker Village was inspired by the Isla Sorna village that appears in The Lost World. However, the layout and buildings differ from the novel. Despite the script's description and other pre-production material, only four actual buildings were constructed at the Universal Studios set. This was due to the rewrite of the climax's setting, which shifted from the Worker Village to San Diego. According to Steven Spielberg, he called up the contractors at the construction site of the set, asked how many buildings they had started on, and told them to just finish because he had decided not to conclude the film in the Village.
Surrounding the compound was an electrified fence, broken only by a gate which resembled the one that pertained to the perimeter fence on Isla Nublar. An obtuse-angled cage of piping intersected through the fence and connected to the village's Geothermal Power Plant. This piping was likely what was used to access the geothermal heat used to power the compound.
Little is known about the Geothermal area other than the fact that it was the main source of power to the village. It is never explored in detail and little is seen of the structure other than its cylindrical towers. Connected to this entire area is a single pipe that leads to a larger cage of piping which angles obtusely and extends to the outer area of the Village's perimiter fence.
Operations Building EditThe large and blocky Operations Building sat at the very back of the compound, serving as the main control center for the Village. Overall, the structure comprised of three levels: a large walkway wrapping around the front of the building, the main floor, and the helipad.
At the ground floor began an ample stairway which intersected past the first level platform and climbed up to the second level where the main entrance stood, front and center. Adorning the entryway was a set of double glass doors which featured an identical egg-shaped design to the one seen on the front doors of Isla Nublar's Visitor Center. Beyond these double doors was the lobby which acted as both the main information desk as well as a waiting/reception area for the building's helipad. Presumably, this area would've also been where new arrivals to Isla Sorna were required to check-in during their stay on the island. Directly to the right of the lobby was a room which housed the island's communications center. Equipped in this center were various informational displays, a Ham radio, and other communication equipment. Also located in this room were the main circuit breakers which restored power to the entire compound. On the wall behind the front desk in the lobby was mural which depicted a fantasized version of Jurassic Park: Isla Nublar. Past the right hand side of the mural was a short hallway that ended at a set of stairs which led up to the roof that also served as the helipad. Adjacent to the helipad stood a domed metal structure which served as something of a maintenance tower or observation deck. The Operations Building had received severe weather damage during Hurricane Clarissa with much of the railing and the caged structure left warped and rusted. Sections of the metal roofing were stripped away, leaving the metal girders beneath to rust in their now exposed state. All of the windows were blasted in, leaving the interior to be swallowed by intruding vines, mold, and other plant life. The building has now been left as all but a decrepit ruin with dead foliage standing guard on the stairway outside.
Gas Station Edit
A Gas Station with an adjoining mechanics Shop held all the tools necessary to make repairs on the vehicles that InGen utilized on the island. The two locations built as one adjoining structure and was located to the left of the Operations Building. Next to the station was the Radio Tower, which directly served the Communications Center. Despite it's size, the sparse yet sturdy design of the tower was the likely attribute that allowed it to brave even the worst of the hurricane. Also seen are two bobcat loaders, one within the Garage and one parked near the gate. The Gas Station interior itself is bare save for a desk, two small boards holding sets of keys and a doorway into the garage. This structure seems to be the building to have had the least damage done to it's infrastructure.
Boarding House EditThe Boarding House was the second largest structure in the Village, holding enough space for the workers to lodge comfortably. Built in plantation style architecture, the two-story cabin possessed staccato shingled roofing, and a balcony that wrapped around a portion of the second level. The interior of this structure is never seen, though presumably, the building contained a dining hall, lavatory facilities, washrooms, as well as some sort of lounge or recreational room. Like all of the other accompanying buildings, Hurricane Clarissa caused major superficial damage to the structure. Much of the wood paneling on the Building's exterior has been ripped away, revealing the steel supports beneath. The staccato roofing has fallen away in many places and a Chevrolet Blazer had been sent crashing through one the building's walls. Some of the building's windows have been shattered while those left intact are far too filthy to be seen through.
Kiln House Edit
Positioned between the Geothermal Power plant and the Boarding House was a two story Mechanical shed, also known as "The Kiln House". Connected to the Boarding House by a single story building, the Kiln House worked in tandem with the Geo-Power plant in order to absorb and harness the Earth's geothermal power. It was here that Ian Malcolm, Sarah Harding, and Kelly Malcolm were trapped by a pair of Velociraptors until Kelly managed to defenestrate one of the Raptors through a shuttered window, resulting in the Raptor's impalement on a spike of rotted wood.
A few notable buildings from the Worker Village appear in the game, in scattered locations across Isla Sorna.
The Boarding House appears during Stage 2, "King of The Lakeside". Shortly before commencing the boss battle with Deinosuchus, the players' vehicle approaches a lakeside pier near the Game Trail. Here, the Boarding House sits at the edge of the water-body and connects to the pier, serving as more of a dock house.
The Operations Building, alternatively named the "Site B Laboratory", serves as the setting of Stage 3, "Enter the Dragons". Much like in the film, the building has become overrun by hordes of Velociraptors who've established residence within the complex. While the exterior of the building faithfully recreates the look of it's film counterpart, the interior bears no resemblance to anything seen in the film; looking more in line with the Visitor Center from the first film. Interestingly, while the exterior is presented as run-down like most of the architecture in the game, the interior appears to be rather clean and sterile. The majority of the level takes place within the lobby of the building yet unlike the lobby of the Operations Building, this area is extremely spacious. Before the front desk stand two life-size marble sculptures of a Tyrannosaur and a Triceratops, locked in combat. To the direct left-hand side of the entrance is the lobby's bar where Raptors love to hide and spring out from behind the counter. Located on the walls of the far ends of the room are two windows that contain stained glass portraits of a Velociraptor on their panes (and if one looks closely, the same portrait can be found on both ends the lobby's skylight as well). Next to the front desk is the main staircase where a model Pteranodon hangs overhead. If the player isn't careful, this sculpture proves to be a death trap as Raptor will inadvertently jump on it, causing the sculpture to topple over onto whatever is underneath. Finally, at the right-hand of the lobby balcony is the entrance to a long hallway which passes by a room that looks strikingly reminiscent of the Control Room in Nublar's Visitor Center.
The Kiln House and Geothermal Plant make an appearance in Stage 4, "Their Home" alongside the reappearance of the Boarding House. As the players escape The Lab through a back entrance, they come to discover the rest of the Laboratory Compound. In a courtyard behind the main building stands a large domed structure. Neighboring the dome are two smaller buildings which are unmistakably the Kiln and Boarding Houses. Connected to the Dome on the opposite end are the cylindrical towers of the Geothermal Power plant. Once inside the Dome, it's revealed that the building serves as the Plant's control center, effectively filling in the role for both the Geo-plant and Kiln house. The main chamber of this building eventually becomes the setting for the boss fight with Carnotaurus. Interestingly, the look of the boss area is fundamentally the same as the Isla Nublar Laboratory.
The Village itself appears in Stage 5, "Something Has Survived". It is the final boss area of the game, where players confront the Tyrannosaur Buck. While most of the buildings within the compound are generic, only two buildings from the actual Village appear at the compound: a slightly modified version of the Geothermal Plant and the Kiln House. Unlike in the film, the settlement is not surrounded by a perimeter fence but rather a concrete palisade. The boss fight begins when the players reach the settlement just as the Rex bursts through one of the Village houses. Throughout the fight, objects within the compound will be used against you by The Buck, namely gas tanks atop buildings which become incendiary upon impact. As the fight winds down, the Tyrannosaur seemingly retreats before crashing through yet-another one of the Village buildings. After this occurs, only one shot is needed in order to take down the beast.
Warpath: Jurassic ParkEdit
Trespasser: Jurassic ParkEdit
The InGen worker village of Burroughs was based on the worker village from the film; however, the town in Trespasser has several more buildings. This is because the original worker village had over 13 buildings, but they were cut to only about 4.
Board game Edit
The Worker Village is the playing field of the The Lost World: Jurassic Park Board Game. The main objective of the game is to maneuver the the human team from one end of the town, across the Raptor infested compound, and to the safety of the other side before the dinosaur team devours the remaining human opponents. Keeping in line with the original idea of the Worker Village, the terrain of the board is much more populated, with the number of buildings being increased to nine. Most of the buildings seen in the film transition into the game, though the resemblance to their on-screen counterparts is tenuous. Included are the Boarding House, Kiln House, and Gas Station; the remaining five regular buildings are merely amalgamations of the aforementioned three. The role of the Operations Building is actually split into two separate parts. The Operations Building is dubbed the "Main Building", which now resembles more of a Mayan temple. The human team starts out at this point and must make a dash to the helipad, which is now located on the opposite end of the Village. Every building within the village is a vital part of the game as they provide temporary protection from Velociraptors. Aside from this, the only other areas of protection are the wreckage of the fallen radio tower and the Main Building, though the latter is only temporary.